WELCOME TO THE

EDGAR ALLEN POE CODEX

From the Chief Game Nut

ON THE EDGAR ALLAN POE DECK

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All that we see or seem
is but a dream within a dream

-Edgar Allan Poe, 1849

Poe’s place among the greats of world literature is secure. Great analysis of his work exists. I won’t necessarily add anything new in this codex, just another perspective! I was most inspired by how Poe has an amazing ability to elicit not only feeling, but the exact feeling he wants from the reader. Our Poe deck is hand-painted on canvas, then scanned into a file for printing on the cards. What I wish most from this deck is to inspire further reading of Poe’s work in whatever form people choose to consume it! His writings stand the test of time, explore why – let this deck be your guide. Stay strong, be brave, keep your wits about you…and let’s go grave-robbing!

Have a question about a card ruling, strategic advice, what ever you like!

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Some Words with a Mummy

Some Words with a Mummy

Card Number: POE.021

Action Card

Enter Play Effect: Gain 1 Energy

Our first of Poe’s comedy cards reflects a particular moment in a story that is too fantastical to be taken too seriously; the story centers around the discovery and subsequent revitalization of a mummified corpse from ancient Egypt. The animated mummy has an extended conversation with ‘modern intellectuals’ of Poe’s day. Our card hints at how that chat goes.

The Spectacles

The Spectacles

Card Number: POE.022

Action Card

Enter Play Effect: Gain 1 Energy

Our card art is an homage to the movie poster of John Carpenter’s ‘They Live’. In this silly story of vanity and arrogance, Poe plays a rather cruel trick on our shortsighted narrator. Moral of the story: Get your eyes checked!

Loss of Breath

Loss of Breath

Card Number: POE.023

Action Card

Enter Play Effect: Gain 1 Energy

What would you do if you awoke one morning to find that you cannot breathe at all anymore? In this dark comedic tale, Poe explores one man’s journey to find his lost breath. This is one of Poe’s more odd tales, as Mr Lackobreath is subjected to macabre misadventures that we read with devilish delight. Just wait until he discovers his dead ‘windbag’ of a neighbor!

ABOUT THE ARTIST

Brandon Brown

Brandon Brown is an artist living in Golden working for Miners Alley Performing Arts Center as scenic painter and tech crew. His main focus when painting is typically the natural beauty of Colorado or the macabre and gothic, with little in between.

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I’ve wanted to work on an Edgar Allan Poe project for years, and when this opportunity arrived, I couldn’t have been more excited. This deck has allowed me to revisit some of my favorite stories from my youth as well as discover a few I’ve never had the time for until I needed to do the research for this set. I enjoyed re-reading these stories, finding new favorites, and had a blast putting some of the scenes that truly stuck with me (and probably always will) on canvas. I hope you have a blast playing the game and enjoy the grim art that accompanies it. Due to the game being called Omaaj, I decided to sneak a few horror homages into the work; I just couldn’t help myself!

The Angel of the Odd

The Angel of the Odd

Card Number: POE.024

Action Card

Enter Play Effect: Gain 1 Energy

This bizarre tale reads like a drunken fever dream! A very logical, albeit inebriated, narrator finds his reading material too heavy, so he scans the newspaper for lighter fare. After reading of an accidental death by sucking in a blow dart, our narrator calls the story too sensational to be true, written for effect only. This necessitates a visit from the Angel of the Odd, and a series of events happens that is meant to convince the man that the strangest coincidences often occur in our everyday lives. This satirical comedy plays loose with timing to create a whirlwind adventure for our once skeptical narrator!

The Black Cat

The Black Cat

Card Number: POE.01a

Ability Card

Enter Play Effect: Draw A Card

Ability Effect: Place the top three cards from your deck into your discard pile.

A man of quiet demeanor blames his drinking for uncharacteristic acts of animal cruelty that ultimately lead to his downfall in this classic tale of madness, murder, and overconfidence. Our narrator gradually descends into cruelty after taking excessive revenge on a beloved cat. His cycle of cruelty expands, affecting other loved ones as well. Although he tries to conceal his actions, the animals around him plan to hold him accountable for his deeds.

The Telltale Heart

The Telltale Heart

Card Number: POE.01b

Ability Card

Enter Play Effect: Draw A Card

Ability Effect: Place the top three cards from your deck into your discard pile.

The themes of madness and overwhelming guilt are central to one of Poe’s most famous and widely read tales. In this story, Poe guides us through the deteriorating thoughts of a man who has reached his breaking point, yet he attempts, unsuccessfully, to control his mind and actions. The unreliable narrator is brilliantly portrayed, as he convinces the reader of the brilliance and sanity of his fractured psyche. Our card illustrates the old man’s eye, which drives the narrator to succumb to his condition. Be careful not to stare at it for too long…

The Cask of Amontillado

The Cask of Amontillado

Card Number: POE.01c

Ability Card

Enter Play Effect: Draw A Card

Ability Effect: Place the top three cards from your deck into your discard pile.

This short tale is rich in symbolism and is part of our series of cards that convey the message that no matter how high the wall you build, you must take responsibility for your actions, or they will come back to haunt you in the end. The artwork on our “Cask of Amontillado” card depicts Fortunato’s perspective on Montresor’s plot.

The Premature Burial

The Premature Burial

Card Number: POE.01d

Ability Card

Enter Play Effect: Draw A Card

Ability Effect: Place the top three cards from your deck into your discard pile.

This story truly frightened me. By 1844, when he was 35 years old, Poe had honed his craft to a masterful level. He skillfully guides your mindset to where he wants it, then immerses you in a literal nightmare scenario. It’s brilliant! Our Card art depicts one of the ‘inhumations’ described in the story.

M. Valdemar

M. Valdemar

Card Number: POE.11a

Ability Card

Enter Play Effect: Draw A Card

Ability Effect: You may play a card from your discard pile (you must pay its cost) not named M. Valdemar. Then discard this card.

Presented as a factual account, the Facts of the Case of M. Valdemar briefly shook the medical community when hypnosis appeared to have allowed the subject of the account to exist and communicate past his death. Though thinly veiled to today’s reader, the ‘science’ of hypnosis - or mesmerism as it was called in the day, was all the rage at the time and Poe’s account used contemporary terms to describe details that made the whole thing seem plausible. It’s shocking end portends caution when seeking to learn more of the line between life and death.

M. Valdemar

M. Valdemar

Card Number: POE.11b

Ability Card

Enter Play Effect: Draw A Card

Ability Effect: You may play a card from your discard pile (you must pay its cost) not named M. Valdemar. Then discard this card.

Communication with the dead has long been the subject of human interest - the idea that we can learn, from a firsthand account, what transpires when we die leads to many a person who leaves logic and reason behind for a chance to know what is inherently unknowable.

Card Ruling: Omaaj Cards can be targeted and played for no cost, but player will proceed to their End Step when doing so.

M. Valdemar

M. Valdemar

Card Number: POE.11c

Ability Card

Enter Play Effect: Draw A Card

Ability Effect: You may play a card from your discard pile (you must pay its cost) not named M. Valdemar. Then discard this card.

The case of M. Valdemar depicts a serious exploration of our relationship with existence, but it also serves as a cautionary tale about interfering with the unknown. Our card reveals the shocking outcome of this endeavor. After seven months, witness the delayed fate of Monsieur Ernest Valdemar.

Card Ruling: Omaaj Cards can be targeted and played for no cost, but player will proceed to their End Step when doing so.

Ligeia

Ligeia

Card Number: POE.121

Action Card

Enter Play Effect: Draw A Card

Ligeia is a blend of many of the topics Poe explores, including obsessive love lost, the supernatural, psychological trauma, and detachment/addiction. Our first card in the Ligeia cycle shows our narrator’s perfect love, the object of all praise and devotion: the Lady Ligeia.

Ligeia

Ligeia

Card Number: POE.122

Action Card

Enter Play Effect: Draw A Card

The loss of Ligeia is deeply unsettling, and our narrator barely recovers enough to remarry, though Rowena is no Ligeia. As our narrator’s state diminishes, so does the health of his new bride. Our card shows Rowena in the throes of her illness, and the spectre of the previous marriage hangs over the deathbed.

Ligeia

Ligeia

Card Number: POE.123

Action Card

Enter Play Effect: Draw A Card

Our narrator’s unraveling, opium-fueled obsession with his perfect love consumes him completely. Is this a tale of horror, obsession, and possession, or could this be Poe’s take on ‘love conquers all’? The final card in the cycle shows the result of a broken mind and heart.

Bon-Bon (The Bargain Lost)

Bon-Bon (The Bargain Lost)

Card Number: POE.111

Action Card

Enter Play Effect: Gain 3 Energy

This satire pits a would-be philosopher/restaurateur against the devil himself (a connisseur of philosophers’ souls). Witty repartee and puns abound as Bon Bon works to impress the eyeless Devil with his perception, but the only thing he impresses upon his guest is that he is a drunkard.

The Devil in the Belfry

The Devil in the Belfry

Card Number: POE.112

Action Card

Enter Play Effect: Gain 3 Energy

More satire from Poe - this time he attacks humanity’s propensity to become obsessed with order. The town of Vondervotteimittiss is on a strict schedule run by the dependable clock tower in the city square. What happens when a mischievous, violin-toting imp has designs on running the clock? All hell breaks loose!

Never Bet the Devil Your Head

Never Bet the Devil Your Head

Card Number: POE.113

Action Card

Enter Play Effect: Gain 3 Energy

This text serves as a satire of the self-righteous and hypocritical society that Edgar Allan Poe critiques so harshly. The story was a direct response to his critics who questioned his moral values in storytelling. Although the title is quite revealing, the tale is filled with a satirical take on moral absolutism.

The Pit and the Pendulum

The Pit and the Pendulum

Card Number: POE.141

Action Card (May be played during your Main Step or during any End Step)

Enter Play Effect: Flip an opponent’s Omaaj Card Face Down

“The Pit and the Pendulum” has been adapted numerous times, particularly in film. Edgar Allan Poe’s story, set during the Spanish Inquisition, clearly reflects his views on its perpetrators. The narrative heavily emphasizes the fear of the unknown, building suspense and terror as the pendulum swings ever downward.

The Pit and the Pendulum

The Pit and the Pendulum

Card Number: POE.142

Action Card (May be played during your Main Step or during any End Step)

Enter Play Effect: Flip an opponent’s Omaaj Card Face Down

Out of the titular Pit comes a mixed blessing. Hungry rats swarm our narrator’s cell while he is bound, and the Pendulum swings—can he use this to his benefit?

The Pit and the Pendulum

The Pit and the Pendulum

Card Number: POE.143

Action Card (May be played during your Main Step or during any End Step)

Enter Play Effect: Flip an opponent’s Omaaj Card Face Down

Our narrator lends credence to the saying ‘out of the frying pan and into the fire’. Here we witness his last moments of struggle in his cell - if only there were a deus ex machina!

The Murders at the Rue Morgue

The Murders at the Rue Morgue

Card Number: POE.131

Action Card (May be played during your Main Step or during any End Step)

Enter Play Effect: Look at the top three cards of your deck. Place them back either on top or bottom of your deck in any order you choose.

This is broadly considered the very first Mystery/Detective story. Poe’s amateur detective, Dupin, uses logic and reasoning to solve a series of murders that have local law enforcement at a complete loss. Even though the outcome is a little bananas, the mark this tale leaves on the literary world is indelible.

The Purloined Letter

The Purloined Letter

Card Number: POE.132

Action Card (May be played during your Main Step or during any End Step)

Enter Play Effect: Look at the top three cards of your deck. Place them back either on top or bottom of your deck in any order you choose.

This story is the final of a trilogy of detective tales centered around C. August Dupin. The Purloined Letter is notable as a detective story, as it unfolds entirely within a single room, albeit across a couple of scenes. Purloin means ‘to steal’. Poe uses the word masterfully to encapsulate this story of ambition, blackmail, and exceptional detective skills!

The Mystery of Marie Roget

The Mystery of Marie Roget

Card Number: POE.133

Action Card (May be played during your Main Step or during any End Step)

Enter Play Effect: Look at the top three cards of your deck. Place them back either on top or bottom of your deck in any order you choose.

Here we have the first murder mystery book based on a true crime event, kinda like Law and Order! Poe was truly ahead of his time! Poe changed the locale of the murder from New York City, where he was living at the time, to be set in Paris, so instead of the body being found in the Hudson River, it was floating in the Seine. This is looked at as the sequel to the Murders at the Rue Morgue and the second in the Dupin Mysteries.

Shaherazade

Shaherazade

Card Number: POE.221

Ability Card

Enter Play Effect: Gain 5 Energy

In a satirical twist on storytelling, Poe expands upon the epic tale of One Thousand and One Nights by adding an additional day. This time, Shaherazade tells a story that highlights some of the technological advances of Poe’s era. Despite her accurate recounting, King Shahryar finds her tale too fantastical and unbelievable, even after enjoying stories of Aladdin, Ali Baba, and Sinbad. As a result, Shaherazade meets the same fate as the king’s other wives on this night.

Tarr and Fether

Tarr and Fether

Card Number: POE.222

Action Card

Enter Play Effect: Gain 5 Energy

In this classic reversal of the phrase ‘the lunatics running the asylum,’ Poe flips the script on an unsuspecting traveler, leaving the reader to ponder the bizarre actions happening in this ill-fated mental institution.

Fall of the House of Usher

Fall of the House of Usher

Card Number: POE.231

Action Card

Enter Play Effect: Put a card from your deck or discard pile into your hand. If you searched your deck, shuffle.

A family estate, torn apart both figuratively and literally, forms the backdrop of this tale of sorrow. A friend’s attempts to uplift and restore happiness to his childhood acquaintance fall short of the mark. Our card reflects a temporary ‘situation’ for the sister of the household.

Fall of the House of Usher

Fall of the House of Usher

Card Number: POE.232

Action Card

Enter Play Effect: Put a card from your deck or discard pile into your hand. If you searched your deck, shuffle.

Whatever leads to the Fall of this family — a curse, hereditary evil, or just bad luck — it was set in motion long before the events of this story unfold. In our card, we bear witness to its tragic end.

Nevermore

Nevermore

Card Numbers: POE.21a

Ability Card

Enter Play Effect: Draw A Card

Ability Effect: An opponent places an Ability Card of your choice in their Discard Pile, then discard this card.

Perhaps Poe’s best known piece, and certainly his most famous poem, the short tale of a love lost is a moody example of his mastery. If you have yet to take the twelve minutes asked of you to hear Poe’s The Raven read aloud, do yourself the service of doing that right now. It’s on YouTube…we’ll wait.

Card Ruling: Only Ability Cards in the Ability Zone are legal targets. The Wild Card may not be targeted.

Nevermore

Nevermore

Card Numbers: POE.21b

Ability Card

Enter Play Effect: Draw A Card

Ability Effect: An opponent places an Ability Card of your choice in their Discard Pile, then discard this card.

Wasn’t that amazing? Did you choose the Christopher Lee reading? The words of this poem flow and seep into our souls, the longing and loss lingering through each verse. The harsh and final words of the Raven give no hope of appeal.

Card Ruling: Only Ability Cards in the Ability Zone are legal targets. The Wild Card may not be targeted.

Masque of the Red Death

Masque of the Red Death

Card Number: POE.311

Ability Card

AbilityEffect: Each opponent discards 2 cards and loses 2 energy.

The wealthy often feel relieved from many of life’s burdens. They believe they are shielded from the daily struggles of ordinary people. Disconnected from the harsh realities of a city grappling with a pandemic, they hold a masquerade ball to celebrate their perceived untouchable status. However, an unexpected guest crashes the party, reminding the elite that they, too, are only human.

Wild Card of POE Set

Wild Card of POE Set

Card Number: POE.321

Ability Card

Enter Play Effect: Omaaj Wild

Ability Effect: Pay 1: Change Card Position

Card Rulings: This is an Ability Card and may not be targeted by Flip Action Cards.

Ocean Depths Omaaj Set

Ocean Depths Omaaj Set

Card Number: POE.401, POE.402, POE.403, POE.404, POE.405, POE.406

Omaaj Cards

Enter Play Effect: End Main Step

Win State: End your turn with all six Omaaj Cards face up to win the Game!

Finally, we pay Omaaj to Poe at his most glorious - at the writing desk. His thoughts swirl with flashes of the macabre. Madness flows from his pen, challenging comfort and sanity to all who dare enter his realm!